Design Elements - Texture

What is Texture?

Texture in design is the element used for simulating the surfaces of objects to mimic their real-world counterparts. Texture is used in making individual objects more realistic by not necessarily changing their shape or main features, but incorporating minor or cosmetic adjustments to other elements. Texture, like similar elements, illustrates an illusion to the observer by seeming to take on the form and figure of real-world materials. This leaves us with two different kinds of textures; Tactile1" touch" textures and Visual "Illusion" textures. The difference between each is the dimension, Tactile" being 3D and Visual being 2D. This often means Tactile" textures are used to represent realism within design While Visual textures can still do this it lacks the realism level of tactile textures. People can also use texture to help them interpret something or set a scene. The way this is done is using the implemented emotions for certain textures to your advantage. This can be things like a smooth surface which would better represent the emotions of calmness and soothing compared to something like a rough, spiky texture which could suggest something like danger or chaos. Everything just stated can be

illustrated by the following examples:

Example 1: Egg Texturing:


Example 2: Stone Texturing


Example 3: Rope Texture


From these images, there is the immediate triggering in the brain, though subconsciously, of the feel of each object. The egg texture envokes the memory of smooth, rounded surfaces, with tiny crevices. The rope texture however, triggers the mindset that the object is rough, the burning sensation of the rope being dragged on skin. If these feelings can be stimulated by a virtual design, than the goal of creating a realistic texture has been achieved.


References: (2017). Elements of Visual Design - texture. [online] Available at:

Productions, C. (2017). Elements of Design Texture. [online] YouTube. Available at: [Accessed 3 May 2017].

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